Saturday, April 24, 2010

Journal #9 Web 2.0. Today's Technologies, Tomorrow's Learning

Groff, J., & Haas, J. (2008). Web 2.0 today's technologies, tomorrow's learning. Learning & Leading with Technology, 36(2), Retrieved from http://www.iste.org/Content/NavigationMenu/Publications/LL/LLIssues/Volume3620082009/SeptemberOctoberNo2/L_L_September_October_2008.htm

This article is about how "social networks, simulations, and digital gaming are bridging the gap between traditional scholastic culture and today's learners". Since much of most children's time is consumed by playing interactive games or spent social networks, researchers at MIT's Education Arcade are trying to find technology that are both educational and captivating. I like how they are looking at video games as potential beneficial resources and aren't ruling them out completely. The idea of using the Network tool Ning, sounds very intriguing. It is a resource that allows you to create a private network for your classroom where you can communicate holistically and individually with your students. Ning would be a great way for students to utilize their computer skills and experience a type of social network with their peers.

If MIT's Eduction Arcade came up with a free educational video game would you use it in your classroom?
I definitely would do so. Children already immerse themselves in meaningless computer games, why not get them involved in one that can teach them something. It might be a little extra work for the teacher to research and set up, but in the end it will hopefully pay off.

How can you get started with using technology in your classroom?
First you could explore the net for fun and interactive games and sites that are classroom friendly. Maybe ask a colleague how he/she uses technology in their class and borrow ideas. If you are really lost in the world of technology, take a tech class and apply what you learn in your classroom!

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